![]() ![]() Mirror modeling let's you change one side of your model, and updates the other side automatically Added the option to enable a Minecraft player model in the scene as a size reference.Added cube maps to make preview scenes feel more immersive.Added context menus for installed plugins.Start screen with suggested plugin rows.Added the ability to disable plugins temporarily (#1724).Full-screen information about the plugin.Split screen layout with list in sidebar.There are a lot of new features and changes, check it out! Highlights Fixed issue with generating mirror modeling box UV templates.Optimize keybinding saving, fixed potential error.Fixed issue with tab key in variable placeholder field.Fixed GIF recording with unlinked camera.Fixed mesh flipping issue: Flipping a vertex of edge selection of a mesh would not invert the affected faces.Fixed menu navigation issue on touch devices.Fixed #1992 unchanged backups not persistent after second crash (#2003).Fixed #1991 Zombie head does not change rotation when applying a pose.Fixed #1994 Assigning left click for panning messes up UV editor and timeline controlls.Close #1981 Mirror modeling now no longer updates names.Fixed #1976 issue when offsetting mirror editing loop cut.Reloading local plugin does not reload icon and about file.Fixed incorrect location of brush outline in java block/item.Fixed num slider sliding not working on touch screens.Fixed issue with recording high FPS GIFs.Added limit + improved performance of searchable menus.Fixed plugin settings deleting in rare cases.Fixed issue with loading new version plugins in the web app.Fixed issue opening image project in web app.Issue with relative texture paths in bbmodel export.Fixed graph editor box select selects graph on mouseup.Fixed amend edit can undo other changes after error in function.Fixed #1984 Mesh merge undo does not track hierarchy.Fixed #2002 Issue with loop cut on triangle shape.Added a CDN mirror option, to solve plugins being unavailable in Egypt.Elements now support name flipping (#1982). ![]() This is also featured in the Block Wizard documentation. Share with the Minecraft team building creator tools! Post on Twitter with #MinecraftCreator and tag and and Tutorialsįor the Block Wizard, we highly recommend watching the tutorial below, created by Jannis. Install Minecraft: Bedrock Edition and/or Minecraft Preview (pro-tip: you can download Bedrock Edition and Preview via the Minecraft Launcher– download from the Microsoft Store.)Īdd the Block Wizard plugin to Blockbench by navigating to File -> Plugins -> Search for “Block Wizard” and install.Ĭreate your own block, activate it as a resource/behavior pack, and then play in-game! That means entities will properly collide with your custom blocks, and things like flowers are now possible because collision can be complete disabled! Yay! With the release of the 1.19.50 update, we've released the collision_box component out of experimental. Seeing block properties in the context of a UI also makes tinkering with files a lot easier!įor experts, a huge benefit to the Block Wizard is that the administrative work of generating the resource/behavior pack files is done for you, so that you can save time and get right to the fun part of designing your block and directly modifying the code. The Block Wizard is like the Entity Wizard, but for blocks.įor beginners, the Block Wizard adds a layer of visualization to customizing how a block behaves and appears, and you can easily then use it in-game without ever needing to modify the files. ![]() Introducing the Minecraft Block Wizard! The learning curve for creating blocks can be quite steep in Minecraft: Bedrock Edition, but thanks to our friend Jannis at Blockbench and the recent block geometry update, making custom blocks has never been easier! Are you overflowing with ideas for custom blocks you want to create for Minecraft: Bedrock Edition, but also overwhelmed with how to get started? While we do have some helpful and hefty guides on how to create them, what would you do if there was an easier way to generate all the complex bits and bobs? Jump for joy? Shed a tear out of happiness? Or simply just keep reading this blog? ![]()
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